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Elite Dangerous Odyssey's rubbish taxis are here to stay | PC Gamer - evansthail1992

Elect Dangerous Odyssey's trash taxis are here to stay

A space terminal
(Image credit: Frontier)

Three days into the Selected Dangerous: Odyssey Alpha, and the mood around the space sim's next update is a trifle sour. Forthwith, Frontier has addressed two starring issues with the future test—though it perhaps fails to address any of Odyssey's more fundamental problems.

Writing in an first feedback post on Steam last night, Frontier addresses backfire to the secret plan's budget taxi service, Apex Interstellar. The studio is aware that having Apex as the only traversal alternative exacerbates issues, along with the sheer scale of the massive solar system used for testing. But the rootage of the problem, in that information technology sucks to spend most of your time twiddling your thumbs as individual else flies around space, is something Frontier is looking to clear.

"There's No doubt that the time spent during these trips is little engaging than Odyssey's other features, given the currently limited options for fundamental interaction during the journey," Frontier explains.

Short term, the studio hopes to move out the Alpha start point to a more central placement and come through open when a mission will send you on an extremely long trip-up. But it also sounds like Frontier want to meliorate the interactivity of the flights themselves, mentioning an "increased number of loadout and aesthetical customisation" to use during the flight.

I have roughly ideas of my own, of course. They mostly involve cramming the shuttle full of obnoxious tourists. But Don't expect taxis to plainly get quicker—the developer is (rightly) very clear that turning the system of rules into a glorified fast-traveling would be a massively destructive move.

Frontier also responds to criticism that on-foot combat is incredibly punishing right hand now. While I hadn't detected it, PVP combat is on the face of it abundant with criminals blasting pilots with bantam penalty—with stronger punishments supposedly in store for these murderers. What I have seen, however, is that even Threat 0 missions feature absolutely brutal NPCs, and Frontier plans to "reassess" how delegation difficulty is communicated upfield-front.

It's reassuring to see issues self-addressed so apace into the Alpha's lifespan. But Frontier's response doesn't hit at some of the more underlying problems poignant Odyssey. Stations are still lifeless spaces full of dead-eyed Pixar characters, and the current loop of taking long flights to undercooked missions is simply a miserable way to recreate.

Hopefully, these problems are eased when the Odyssey alpha opens up, and these features are given greater context within Elite's wider galaxy.

Natalie Clayton

20 years agone, Nat played Jet Set Radiocommunication Prospective first—and she's not stopped thinking almost games since. Joining PC Gamer in 2020, she comes from three years of freelance reporting at Careen Composition Shotgun, Waypoint, VG247 and more. Integrated in the European indie scene and having herself developed critically acclaimed small games like Can Androids Pray, Nat is e'er looking for a new curiosity to scream virtually—whether it's the next best indie darling, operating theater merely individual modding a Scotmid into Black Mesa. She's too played for a agonistic Splatoon team, and on the side appears in Apex Legends subordinate the anonym Horizon.

Source: https://www.pcgamer.com/elite-dangerous-odysseys-rubbish-taxis-are-here-to-stay/

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